Loch Ness. The Truth About The World's Greatest Mystery. Nessie Facts. Monster Pictures. New: Visit our on-line Loch Ness Exhibition and play the Nessie Hunt game on-line in Second Life. See the NEWS page.
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PLAY NESSIE HUNT ON LINE

CLICK FOR ON LINE LEADER BOARD


 
Aerial view of game area.

Origins - a short background to the on-line game

In the 1980's Nessie Hunt was voted the best new product at the British International Toy Fair, but it was never distributed worldwide because of the lack of a marketing budget and the production costs being too high. Producing this game today would cost in the order of £30 (to produce, not its retail price). In the shops the retail price would be likely to be in the order of £100 and although families will pay that sort of money for a computer games console, they would not consider it for a board game.

The only reason we can sell the game so inexpensively on this site is that they are the last of the original ten thousand production run. If you want one, don't delay, they are in limited supply and when they are gone, they are gone forever.

On-Line Nessie Hunt - Birth Pangs

Our challenge had long been to produce a Computer version of Nessie Hunt and after one aborted attempt, when an IT company tried to turn it into a "shoot-em-up" game, we tried to do it ourselves using computer training system called quest. We got it to the point where everything worked, but it was boring to play. The whole project then got put on the back-burner until I discovered Second Life in October 2007.

My first project within Second Life was to stage a Loch Ness Exhibition which provided the facts with comment, but not hiding anything from the visitor. That exhibition is free in Second Life and can be enjoyed at anyone's leisure.A surface camera and underwater camera monitor near a jetty holding biological equipment

However, Second Life is more of a networking site and although the exhibition received high praise from those who visited it, there were not enough visitors to make it viable on donations alone. By this point, however, I was part through staging a second exhibition on the site on the Story of Scotland's History from prehistory to present day. Same result - those who saw it thought it was terrific, but there were far too few visitors.

During December I scouted Second Life to find out what was attractive enough to bring in larger numbers. Games were popular and games which could be shared were very popular. The addition of a social aspect to the playing of a game seemed to add that certain "je ne sais quoi".

Bringing Nessie Hunt to Second Life could be the mechanism to create traffic within my Scotland, Loch Ness Simulation. That traffic would encourage retailers, advertisers and sponsors and the whole thing became viable.

I am not a programmer. I use html, have limited experience of asp, have learned some C and C+, but none of it was really similar to the language used in Second Life known as LSL. A quest began to find a partner who  would write the programs to make Nessie Hunt work while I provided the environment, the rules and the content of the game. That quest failed entirely. Programmers in Second Life, known as "scripters", didn't reply to contact, offered to provide quotes, offered to look at the project, but only one of them Masakazu Kojima, offered any real help, and that would only be to answer specific questions. She did not have the time to do the scripting for me.

Designing the On-Line Game

So began a very steep learning curve in LSL. One of my biggest headaches was that Second Life provided no way of storing information long term, such as game scores and games in progress so I had to learn how to use the LSL language to interact with an httpdb database elsewhere.

CONSTRUCTION OF THIS PAGE IN PROGRESS BEYOND THIS POINT

Click Nessie Hunt Rules to see how the game works. Also click on "2nd Loch Ness" in the top index for some more details.

 

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Nessie Hunt Animation
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